So, last night I tried out my first new MMORPG in years (other than PotBS)– since before I quit Microsoft, I think. It’s practically my first new game in the same time frame– I’ve played a few DS games and Animal Crossing but I’m not sure Final Fantasy IV counts as a ‘new game’, you know? The last big wave of MMO releases kind of passed me by, although Kevin and Raymond dabbled at them. My computer wouldn’t run them, and I just wasn’t interested in Tabula Rasa/Warhammer/Conan, y’know?
But Aion has wings, and at least a token effort to explain the meta-game mechanics (for example, why you don’t die permanently in these things). And it has the typical NCsoft art team, especially for character artists. And while I’m not (by default) a fan of ‘grimdark-PvP-there is only WAR’ I am (by default) a fan of wings.
Yes, it’s shallow and petty. I don’t even care. It’s not like I’m picking a charity to donate my life savings to.
Anyhow, I tried out the open beta last night, and I discovered things have changed in the MMO world, or maybe just in me.
Back a lifetime ago, it seemed like common knowledge that you couldn’t really play two MMOs. Even before I tried out Aion, I knew that was untrue, because WoW makes it easy to play multiple games, especially if you’ve made it to the casual raiding scene. Raids pay for themselves these days, and dailies are quick and easy if you need to make up the shortfall. Thank you, Blizzard, for letting me enjoy group story content with my small collection of friends for only a few hours a week!
But what I discovered running around Aion was that most of the game mechanics weren’t new either. They sometimes looked a bit different, but it felt like they’d picked up a whole bunch of ideas that worked from other games and stitched them together with their own vision. Quest markers. A hotlinked character/monster glossary. Character stores bound to the avatar. Socketed gear. There were a few things that seemed new to me (like power shards increasing combat ability) but they may have come from a game I haven’t played.
And this felt like the right thing to have done. It feels like MMOs have iterated through enough generations that they’re no longer trying to be new and clever just to be new and clever. They’re content using what’s been shown to work well, and there have been enough iterations of ‘new and clever’ to produce a solid set of ‘works well’. Which is good, because MMORPG audiences aren’t just elitist jerks and goons and hobbyist game designers anymore. They’re people like me, who say, “Ooh! Wings!”, and enjoy the comfort of being able to navigate any Safeway, anywhere.
There. That’s my ‘too long for a Facebook status’ thought after a late night poking at Aion. I’m sure I’ll have more on the game itself other than the NCsoft-obvious-facts (gorgeous, can’t swim, click-to-attack) in a day or a week or a month (the open beta ends in a couple of days; it launches in a couple of weeks).
ETA: One thing new to me that I think I like is that ‘race’ is totally a cosmetic choice. The character creation options include sliders that allow you to make elves or goblins or halflings or Cloud Strife. Whatever suits your taste.